Alchemical Hydra Gear Setup
The gear that gives you the most damage for your GP at Alchemical Hydra, for your levels.
An example for 70s in combat. Enter your name for your own levels.
Rune crossbow with Ruby bolts (e)
- To buy
- 59K GP
- Kill time
- 4m 0s
- Damage taken
- 227 HP
- a kill, about 11 sharks
4.58 damage a second
What more GP buys
Drag the dot to try other setups.
Rapid with Eagle Eye and a ranging potion. Pray Protect from Magic.
- WeaponRune crossbow9K GP

- AmmoRuby bolts (e)178 GP each

- Head · for defenceGuthix coif28K GP

- BodyBlack d'hide body7K GP

- LegsBlack d'hide chaps3K GP

- HandsGreen d'hide vambraces625 GP

- FeetSnakeskin boots331 GP

- Neck · for defenceAmulet of glory11K GP

Before you go
What to bring for one kill with this setup.
- 17 sharksor 332 HP of food

- 4 prayer dosesUses about 160 prayer points. You have 70.

- AntipoisonIt can poison you

Prayer does most of the work. With no prayer, its normal hits would take about 457 HP a kill, and each one you miss can hit up to 17. Food covers the hits we count, missing 1 prayer in 5 and each attack below landing once. Gear with a prayer bonus makes prayer last longer.
What prayer won’t stop
- FlameUp to 25Fire walls and a fire trail that follows you, then burns.Walk, don't run, in a line away from the fire.
- LightningUp to 22Lightning slides at you from the corners and holds you.Run along the north wall as it comes.
- PoisonUp to 12Poison blobs land around you and leave puddles.Run away when it throws them; don't stand in puddles.
From its OSRS Wiki page.
Hit harder for the same GP
Done one of these? Mark it and your picks update.
- PrayerDeadeye+2% damage
- Achievement diaryKandarin hard diary+2% damage
Your levels and unlocks
Enter your name above, or type your levels here.
How Gear Up works
- Damage uses the same formulas as the OSRS Wiki’s DPS calculator, with the best prayer you have and a potion boost.
- We start from the cheapest weapon you can use. Then we keep adding the one buy that adds the most damage for its price.
- Best value is where the curve bends: past it, each extra million buys much less damage. We find the bend with the Kneedle method on a log scale of GP.
- Good is the best-value setup. Better is the strongest setup for up to 5 times its price (or 10M), and Best for up to 50 times (or 100M). We only show a tier when it kills at least a tenth faster than the one below it.
- Slots left empty get a cheap piece for defence, marked “for defence”. It never lowers your damage, and its price is in the total.
- Damage taken is the HP the monster’s normal attacks take off you each kill. We use the Wiki calculator’s formulas and assume you pray against the attack that hurts most.
- When another setup loses at least a fifth less HP a kill (and 40 HP or more), we offer it as a safer setup. It stops at the last buy that saves at least a shark (20 HP) a kill. Ruby bolts are left out, since each one takes some of your own HP.
- Kill counts on the hiscores tell us some things: a Jad kill means a fire cape, and a Vorkath kill means Dragon Slayer II. Quests aren’t on the hiscores, so tell us the ones that matter.
- Before you go adds food for missing 1 prayer in 5, and for each attack prayer won’t stop landing once. We list those attacks from the Wiki for the hardest fights; for others, check the fight’s Wiki page. Prayer points assume no prayer bonus.
- Not counted yet: thralls, blowpipe scales, prayer flicking and the cost of ammo and runes.
Item and monster stats come from the OSRS Wiki DPS calculator, GE prices from the OSRS Wiki and levels from Wise Old Man.