Zulrah Gear Setup
The gear that gives you the most damage for your GP at Zulrah, for your levels.
An example for 70s in combat. Enter your name for your own levels.
Melee can’t reach Zulrah, except with a halberd. OSRS Wiki
Staff of fire
- To buy
- 151K GP
- Kill time
- 2m 29s
- Damage taken
- 0 HP
- if you pray right
3.37 damage a second
What more GP buys
Drag the dot to try other setups.
Fire Blast with Mystic Might and a magic potion. Pray Protect from Missiles.
- WeaponStaff of fire788 GP

- Head · for defenceMystic hat10K GP

- Body · for defenceMystic robe top71K GP

- Legs · for defenceMystic robe bottom47K GP

- Hands · for defenceMystic gloves5K GP

- Feet · for defenceMystic boots5K GP

- Neck · for defenceAmulet of glory11K GP

Before you go
What to bring for one kill with this setup.
- 18 sharksor 358 HP of food

- 2 prayer dosesUses about 99 prayer points. You have 70.

- Anti-venomIt can give you venom

Prayer does most of the work. With no prayer, its normal hits would take about 1,566 HP a kill, and each one you miss can hit up to 41. Food covers the hits we count, missing 1 prayer in 5 and each attack below landing once. Gear with a prayer bonus makes prayer last longer.
What prayer won’t stop
- Tail whipUp to 30Its tail slams the spot you stood on and stuns you.Step off the tile it is staring at.
- Venom cloudsGreen clouds hurt you every moment you stand inside.Stand where the clouds will not land.
- SnakelingsUp to 15Small snakes that hit hard and often.Kill them with a recoil ring or between phases.
From its OSRS Wiki page.
Your levels and unlocks
Enter your name above, or type your levels here.
How Gear Up works
- Damage uses the same formulas as the OSRS Wiki’s DPS calculator, with the best prayer you have and a potion boost.
- We start from the cheapest weapon you can use. Then we keep adding the one buy that adds the most damage for its price.
- Best value is where the curve bends: past it, each extra million buys much less damage. We find the bend with the Kneedle method on a log scale of GP.
- Good is the best-value setup. Better is the strongest setup for up to 5 times its price (or 10M), and Best for up to 50 times (or 100M). We only show a tier when it kills at least a tenth faster than the one below it.
- Slots left empty get a cheap piece for defence, marked “for defence”. It never lowers your damage, and its price is in the total.
- Damage taken is the HP the monster’s normal attacks take off you each kill. We use the Wiki calculator’s formulas and assume you pray against the attack that hurts most.
- When another setup loses at least a fifth less HP a kill (and 40 HP or more), we offer it as a safer setup. It stops at the last buy that saves at least a shark (20 HP) a kill. Ruby bolts are left out, since each one takes some of your own HP.
- Kill counts on the hiscores tell us some things: a Jad kill means a fire cape, and a Vorkath kill means Dragon Slayer II. Quests aren’t on the hiscores, so tell us the ones that matter.
- Before you go adds food for missing 1 prayer in 5, and for each attack prayer won’t stop landing once. We list those attacks from the Wiki for the hardest fights; for others, check the fight’s Wiki page. Prayer points assume no prayer bonus.
- Not counted yet: thralls, blowpipe scales, prayer flicking and the cost of ammo and runes.
Item and monster stats come from the OSRS Wiki DPS calculator, GE prices from the OSRS Wiki and levels from Wise Old Man.