Gear Up

Kalphite Queen Gear Setup

The gear that gives you the most damage for your GP at Kalphite Queen, for your levels.

    An example for 70s in combat. Enter your name for your own levels.

    Good

    Saradomin sword

    To buy
    282K GP
    Kill time
    2m 15s
    Damage taken
    112 HP
    a kill, about 6 sharks

    1.89 damage a second

    What more GP buys

    Drag the dot to try other setups.

    Crush, aggressive with Incredible Reflexes and Ultimate Strength and a super combat potion. Pray Protect from Melee.

    Take fewer hits. The Abyssal bludgeon setup loses 68 HP a kill, not 112 HP, for 14.84M GP more.

    • WeaponSaradomin sword106K GP
    • Head · for defenceBerserker helm40K GP
    • Body · for defenceRune chainbody29K GP
    • Legs · for defenceRune platelegs37K GP
    • HandsCombat bracelet11K GP
    • FeetClimbing boots12 GP
    • NeckAmulet of glory11K GP
    • Ring · for defenceWarrior ring45K GP

    Before you go

    What to bring for one kill with this setup.

    • 8 sharksor 140 HP of food
    • 4 prayer dosesUses about 135 prayer points. You have 70.

    Prayer does most of the work. With no prayer, its normal hits would take about 254 HP a kill, and each one you miss can hit up to 31. Food covers the hits we count and missing 1 prayer in 5. Gear with a prayer bonus makes prayer last longer.

    What prayer won’t stop

    Nothing we know of gets past prayer here. Pray right and you only take the hits above.

    Hit harder for the same GP

    Done one of these? Mark it and your picks update.

    • PrayerPiety+12% damage
    • QuestRecipe for Disaster+6% damage
    • UntradeableInfernal cape+6% damage
    • UntradeableFire cape+3% damage
    Your levels and unlocks

    Enter your name above, or type your levels here.

    How Gear Up works
    • Damage uses the same formulas as the OSRS Wiki’s DPS calculator, with the best prayer you have and a potion boost.
    • We start from the cheapest weapon you can use. Then we keep adding the one buy that adds the most damage for its price.
    • Best value is where the curve bends: past it, each extra million buys much less damage. We find the bend with the Kneedle method on a log scale of GP.
    • Good is the best-value setup. Better is the strongest setup for up to 5 times its price (or 10M), and Best for up to 50 times (or 100M). We only show a tier when it kills at least a tenth faster than the one below it.
    • Slots left empty get a cheap piece for defence, marked “for defence”. It never lowers your damage, and its price is in the total.
    • Damage taken is the HP the monster’s normal attacks take off you each kill. We use the Wiki calculator’s formulas and assume you pray against the attack that hurts most.
    • When another setup loses at least a fifth less HP a kill (and 40 HP or more), we offer it as a safer setup. It stops at the last buy that saves at least a shark (20 HP) a kill. Ruby bolts are left out, since each one takes some of your own HP.
    • Kill counts on the hiscores tell us some things: a Jad kill means a fire cape, and a Vorkath kill means Dragon Slayer II. Quests aren’t on the hiscores, so tell us the ones that matter.
    • Before you go adds food for missing 1 prayer in 5, and for each attack prayer won’t stop landing once. We list those attacks from the Wiki for the hardest fights; for others, check the fight’s Wiki page. Prayer points assume no prayer bonus.
    • Not counted yet: thralls, blowpipe scales, prayer flicking and the cost of ammo and runes.

    Item and monster stats come from the OSRS Wiki DPS calculator, GE prices from the OSRS Wiki and levels from Wise Old Man.